Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) is a 2000 tactical first-person shooter game developed by Valve Corporation and published by Sierra Studios. It is the first installment in the Counter-Strike series.
The game pits two teams—the Counter-Terrorists and Terrorists—against each other in objective-based game modes. The most common objectives are bomb defusal and hostage rescue, each played on designated maps. Players begin with a knife and pistol, and they can purchase more advanced weapons and equipment with money earned through eliminating enemies or accomplishing goals. Once eliminated, players do not respawn until the end of the round.
Minh Le and Jess Cliffe planned a game based on counter-terrorism in 1998 with development beginning the following year when the first few beta versions were released. Their initial version of the game started as a modification for Half-Life and gained significant popularity and interest, which attracted Valve. Valve went on to acquire the game's intellectual property and announced a partnership with Le and Cliffe. After finishing development, Counter-Strike was released by Valve for Microsoft Windows in November 2000. Several remakes and ports were released on Xbox, as well as OS X and Linux.
Since its release, Counter-Strike received positive reviews from critics who praised the gameplay and its emphasis on teamwork and strategy. It has been called one of the most influential first-person shooters and noted for its realistic and tactical approach to counter-terrorism. The game became a major hit, selling millions of copies. Because of this success, multiple subsequent installments were released. The first of these was Counter-Strike: Condition Zero, a single-player campaign released in 2004, which was received with mixed reviews. Counter-Strike: Source came out later that year, which ran on Valve's Source engine, offering improved visuals and physics. In 2012, Counter-Strike: Global Offensive was launched, giving the franchise new game modes and better matchmaking. Counter-Strike 2, developed in the Source 2 engine, was released in 2023 as an update to Global Offensive.
Gameplay
Counter-Strike is a team-based multiplayer first-person shooter video game in which players play as Terrorists (T) or Counter-Terrorists (CT). Each game begins with both teams spawning simultaneously as one of eight possible default character models (four each for Counter-Terrorist and Terrorist). Each player begins with $800, two magazines of ammo, a knife, and a handgun: a Heckler & Koch USP for the Counter-Terrorists or a Glock 18c for the Terrorists. Players are usually allowed a few seconds before the round starts to purchase equipment but not move. They may purchase equipment whenever they are in a buy zone for their team. When players are killed, they become spectators for the rest of the round. They may typically watch the rest of the round from a variety of chosen observer modes. At the end of each round, players receive money for the next round: $3,500 for winning a round, $1,500 for losing one, and $300 for killing an enemy, up to a maximum total of $16,000. Players can be fined, or lose money, by killing a teammate or a hostage.
Depending on the map, there are 3 possible objectives to win (in addition to eliminating all enemy team members): Bomb defusal: The Terrorist team has a bomb when the round starts. The goal of the Terrorists is to plant the bomb at a bomb site—maps generally have two called Bombsite A and Bombsite B—and ensure the bomb goes off after a short timer. The Counter-Terrorist team wins if they are able to defuse the bomb within a set time limit or if the time runs out before the bomb is planted. The Terrorist team wins if the bomb successfully detonates. If either team is eliminated before the bomb is planted or the rounds ends, the other team wins. Bomb defusal maps start with the prefix "de_" (e.g de_dust2). Hostage rescue: Hostages (non-player characters) are located on the map, generally close to the Terrorist spawn point. The goal of the Counter-Terrorist team is to collect hostages and run to a location on the map where they are rescued. Either team may also win if every member of the opposing team is eliminated. The Terrorists win if the round ends due to timing out. Maps with this objective start with the prefix "cs_" (e.g cs_office). Assassination: In this game mode, one Counter-Terrorist member becomes a VIP, armed with a Counter-Terrorist standard-issue USP handgun. The VIP is not permitted to retrieve dropped firearms except their own handgun. Either all the Terrorists die or the VIP must enter an extraction zone within a time limit for the Counter-Terrorists to win. The Terrorists win if the VIP dies or the time limit runs out. Maps with this objective start with the prefix "as_". The VIP gets 200 armor and has 150% movement speed; they also have a unique skin for identification purposes. Formerly, there was a fourth objective called Escape. In this scenario, the terrorist team had to "escape" to a designated escape point while the Counter-Terrorist team tried to kill them. When half of the team has managed to escape, the Terrorists win the round. Following each of the eight rounds of play, the two sides will trade roles. If one team eliminates the other, either team can win the scenario.
A heads-up display (HUD) shows information to assist players during gameplay. The action indicator in the top right displays the names of players who are killed and the weapon used. The radar, or mini-map, shows the positions of teammates and other relevant map details. The HUD displays the player's health, armor, ammunition, and money as well as the round timer. On the left side, icons indicate important locations such as hostage rescue areas, VIP escape points, buy zones, and bomb sites, and in bomb defusal maps, it shows whether the player is carrying the C4 bomb or a defuse kit.
There are three categories of weapons: melee (knife), secondary (handguns), and primary (rifles, shotguns, machine guns, and submachine guns). Players are only allowed to carry one weapon of each category at a time. There is a separate category for equipment like defusing kits and hand grenades which do not have the same carry limits.
Development Video game programmer Minh "Gooseman" Le was previously involved in developing video game mods, such as Navy SEALs for Quake and Action Quake 2. However, he wanted to create his own mod to have more control over development. He chose to use the game engine GoldSrc, because he had already worked with the Quake and Quake 2 engines, and he felt it was a logical choice. The realistic setting of Half-Life, which was developed using GoldSrc, made Half-Life well-suited for his concept of a mod involving terrorists and counter-terrorists, a theme inspired by Rainbow Six. Development began in January 1999, but as the Half-Life software development kit (SDK) was not yet released, Le initially created new weapon and player models. In February 1999, the first screenshots of Counter-Strike were released, accompanied by an interview with Le about the mod. Le and Jess Cliffe, who had both worked on Action Quake 2, connected through Internet Relay Chat, during which Le shared his idea for the mod. Cliffe, excited by the concept, offered to create a website for it and became involved in the project.
Several movies served as sources of inspiration for prospective weapon candidates. For instance, the Krieg 552 and M249 were included in Counter-Strike due to inspiration from the 1998 film Ronin. Additionally, the films Air Force One and Léon: The Professional served as further influences for weapon selection. Gun magazines and the Internet were key sources for the team to gather information about the actual firearms used in the game. A few weapon models in Counter-Strike deviate from their real-world counterparts because Le had to make assumptions about how certain weapons would behave in animations due to limited information. The weapons had to not only look and sound good but also feel satisfying to use. Realism, as well as the type of weapons the groups would likely use in real-life scenarios, were prioritized when selecting the weapons for the game.
On March 15, 1999, the mod received its name following an ICQ chat between Le and Cliffe. Le suggested names based on his favorite TV shows and movies, with options like Counterrorism, Counter-Strike, Strike Force, Frag Heads, Counter-Terror, Terrorist Wars, Terror-Force, and Counter Force, and eventually settled on Counter-Strike. The official Counter-Strike web page was launched on March 24, 1999. It was hosted by GameSpys Joost Schurr on Planet Half-Life. When the Half-Life SDK was released on April 7, 1999, mod development officially began.Half-Life Editing Resource Center - Archived News - April 1999. Archived from the original on 2000-12-05. Minh Le's reputation from Action Quake 2 led to the mod receiving significant attention before release. The website attracted 10,000 visitors within two and a half weeks.
Le focused on the player models, spending 40 hours for each one. Cliffe contributed to the game's design, sound, art and public relations, while closely following the development of Half-Life and reading Gabe Newell interviews. In May 1999, the mod's most pressing issue was a shortage of people to make maps to play on. Despite several requests posted on the official website, the response was minimal. Cliffe began directly contacting Half-Life mappers and reached out to people who had previously submitted maps to Radium, a Half-Life mapping site. A contest was held to select maps for the initial beta, though some maps selected were later discarded.
Before the first beta's official release, a pre-beta build was leaked online, which potentially accelerated the release of the mod. The first beta, released on June 18, 1999, featured a hostage rescue scenario, 9 weapons, 4 maps, and one player model per side. Jess Cliffe reported that the release was well received by the community. Beta 2 and Beta 3 followed, adding new weapons, maps, and factions. Beta 3 introduced the removal of kill counts from the scoreboard, which was controversial and later reversed. Beta 4 introduced the bomb defusal scenario.LevelDesign.nu - Intervjuer - MEEEEDIC. Archived from the original on 2002-08-22. "Jo Bieg: The guys at cs.net introduced the new de (defusion) scenarios and Cliffe asked me to change it so they'd have one map featuring that scenario in the next cs-release." The interest in the game drew numerous players to Cliffe's website, which helped both him and Le make revenue from advertisements hosted on the site. Another website related to Counter-Strike, a fansite named CS-Nation, was launched by John "rizzuh" Jensen as a source for information about the game, news updates, and skins.
In late 1999, Minh Le began working at Barking Dog Studios while finishing his studies. When Valve Software learned of this, they asked Barking Dog to assist in developing Beta 5, offering to finance the project and acquire the game's intellectual property. Barking Dog mainly handled development, as Le was occupied with his university studies. Valve contributed by cleaning up code, fixing bugs, and enhancing the interface. New hostage models were introduced, and the development of the game was further supported with the release of Beta 5.2. With Beta 6.0, new scenarios, such as assassination and escape, were added. While assassination found moderate success, the escape scenario was later removed.
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